Answer by Wolfram
Hm, you should be able to do this with [OnPreRender][1] and OnPostRender. Attach a script with these functions to Camera2, and in OnPreRender disable the light, and in OnPostRender re-enable it. [1]:...
View ArticleAnswer by LoungeKatt
I am not sure if Wolfram's answer was working by itself in previous versions of Unity, but 4.6 seems to require a slightly different setup. For anyone that stumbles across this like I did, this is what...
View ArticleAnswer by Wolfram
Hm, you should be able to do this with [OnPreRender][1] and OnPostRender. Attach a script with these functions to Camera2, and in OnPreRender disable the light, and in OnPostRender re-enable it. [1]:...
View ArticleAnswer by LoungeKatt
I am not sure if Wolfram's answer was working by itself in previous versions of Unity, but 4.6 seems to require a slightly different setup. For anyone that stumbles across this like I did, this is what...
View Article
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